210610-McCrindle-TA2010_web[1].pdf (72.58 kB)
Download file

Software engineering: learning through innovation and interaction

Download (72.58 kB)
online resource
posted on 23.06.2011, 11:12 by Richard Dales
This case study has been developed from data gathered through observations of the teaching component; interviews with the tutor and a student focus group. This case study highlights an innovative approach to teaching software engineering to first year students in the School of Systems Engineering at the University of Reading. The module is a compulsory 20 credit course for the cohort of 200+ students and runs for 20 weeks, starting from the first week of the academic year. The surface learning for the course is provided by a traditional lecture course of two lectures per week. All of the theoretical aspects are dealt with in the lectures and two of Rachel McCrindle’s colleagues present the majority of these. There is also one seminar per week and these are divided approximately 50:50 between those that directly complement the lecture course or look at career management and those that relate to the subject of this case study: group work projects designed to generate a board game that when played would teach the players software engineering.

History

School

  • University Academic and Administrative Support

Research Unit

  • Higher Education Academy Engineering Subject Centre

Publisher

© Higher Education Academy Engineering Subject Centre, Loughborough University

Version

VoR (Version of Record)

Publication date

2010

Notes

If reproducing this work please include the following attribution statement: ‘This Teaching Award 2010 Case Study was written by Dr Richard Dales for the Higher Education Academy Engineering Subject Centre, Loughborough University. Copyright © June 2010.’ Tutor in Study: Professor Rachel McCrindle, Systems Engineering, University of Reading.

Language

en

Usage metrics

Categories

Exports