This paper is a deliberately provocative exploration of some
of the issues surrounding the challenge of meeting current
demands for a highly skilled workforce, whilst at the same
time providing a broad and balanced experience for all
young people in the UK. It does this by exploring the skills
of the future and the breadth of the curriculum. The paper
proposes a way of bringing these two objectives together by
focusing on depth of understanding as well as providing
breadth of experience. It is argued that only by developing a
depth of understanding of design processes by structured
progression will design and technology education make its
unique contribution to pupils’ general education. The paper
concludes that in order for this to be achieved, the design
and technology community in the UK needs to focus on
four key issues: outcomes; contexts; perspectives and
pedagogy.