posted on 2007-06-07, 08:46authored byDaniel Davies, Steve Heal
This paper reports on a case study of a four-year project
undertaken by a Wiltshire primary school, with the aims
of enhancing pupils’ use of information and
communications technology (ICT) in their learning of
design and technology, whilst increasing their confidence
in speaking and listening. The work was supported by a
grant of £36K from the National Endowment for
Science, Technology and the Arts (NESTA) and took as
its theme the topic of communication in space.
Observations of pupils designing and prototyping
geodesic structures in preparation for the moonbase
construction have exemplified what Siraj Blatchford
(1996) described as a ‘design collective’, in which
children draw on earlier experiences and learned skills to
design and make with autonomy alongside their peers.
The school design and technology co-ordinator was
observed to put in place elements of what Harrington
(1990) described as a ‘creative ecosystem’, fostering a
social or distributed creativity within the school by, for
example, involving pupils in collaboratively prioritising
design criteria. Observations of pupils working within the
moonbase environment and its linked classroom
interface have demonstrated methodical yet creative
approaches to problem-solving, and a relatively high
degree of autonomy, providing evidence of what
Loveless (2003) refers to as the “conjectural paradigm”
for learning experiences mediated by control technology.