posted on 2018-11-19, 16:02authored bySimon P. Nee
One of the largest application domains for Virtual Reality lies in simulating the Real
World. Contemporary applications of virtual environments include training devices for
surgery, component assembly and maintenance, all of which require a high fidelity
reproduction of psychomotor skills. One extremely important research question in this
field is:
"How closely does our facsimile of a real task in a virtual environment reproduce that
Task?"
At present the field of Virtual Reality is answering this question in subjective terms by the
concept of presence and in objective terms by measures of task performance or training
effectiveness ratios. [Continues.]
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Publication date
2001
Notes
A Doctoral Thesis. Submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy at Loughborough University.