Thesis-2001-Nee.pdf (8.31 MB)
Behavioural morphisms in virtual environments
thesis
posted on 2018-11-19, 16:02 authored by Simon P. NeeOne of the largest application domains for Virtual Reality lies in simulating the Real
World. Contemporary applications of virtual environments include training devices for
surgery, component assembly and maintenance, all of which require a high fidelity
reproduction of psychomotor skills. One extremely important research question in this
field is:
"How closely does our facsimile of a real task in a virtual environment reproduce that
Task?"
At present the field of Virtual Reality is answering this question in subjective terms by the
concept of presence and in objective terms by measures of task performance or training
effectiveness ratios. [Continues.]
Funding
British Aerospace Ltd (BAe Systems plc).
History
School
- Science
Department
- Computer Science
Publisher
© Simon Peter NeePublisher statement
This work is made available according to the conditions of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence. Full details of this licence are available at: https://creativecommons.org/licenses/by-nc-nd/4.0/Publication date
2001Notes
A Doctoral Thesis. Submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy at Loughborough University.Language
- en