posted on 2011-01-14, 11:25authored byRebecca Cain
Allowing users to be part of shaping change in new product development can contribute to
more successful products. Advances in recent years in digital product representations (such
as CAD and rapid prototyping) can potentially offer economic and time-saving benefits to
this process. The research in this thesis has generated guidelines to support co-designing
activity by exploring the issues of user involvement in the design process, paying particular
attention to the use of digital (computer-based) and non-digital product representations to
facilitate understanding and communication. The guidelines emerged through empirical
research.
The first stage of the research explored users' perceptions of physical and emotional product
properties through digital and rapid prototyped representations: initial guidelines for
Including product representations in co-designing were generated. An Interview study was
then conducted to examine the wider issues of user involvement in designing and the use of
digital and non-digital product representations from the standpoint of ten practicing -
designers. Challenges and barriers to user Involvement were perceived but designers were
open-minded to the Idea of digital co-designing. In parallel an audit was undertaken to
evaluate product representation technologies for their ability to facilitate co-designing:
traditional non-digital methods of sketching and hand-made models were used to develop
criteria for this benchmarking. Limitations were found with existing technology and it was
apparent that traditional methods (e. g. hand-drawn sketches and models) were better able
to facilitate co-designing at this time than digital methods. These findings led to
recommendations for future co-designing tools.
Co-designing processes were then explored through six practical studies conducted with
individuals and small groups of users. Users experimented with designing and making
improved handles for a small gardening tool through sketching and day modelling. Design
concepts were then taken further into digital media, through 3D scanning, digital CAD
images and rapid prototyping and presented back to users for evaluation. Co-designing was
also explored through a commercial context with an international packaging manufacturer.
Ten users communicated design ideas for improved packaging by triangulation of notes,
sketches, discussion and modelling activity. This produced user-led design criteria and
commercially valuable concept designs. Important insights were gained into how codesigning
may be facilitated within a commercial context and the experiences of the
stakeholders. Several pertinent ethical issues such as ownership of ideas, incentives and
rewards for user involvement were raised. The thesis concludes with guidelines and
recommendations for co-designing, particularly regarding the role of product
representations.