posted on 2014-06-04, 13:32authored byEric W. Tatham
In contrast to virtual reality, which immerses the user in a wholly computergenerated
perceptual environment, augmented reality systems superimpose virtual
entities on the user's view of the real world. This concept promises to fulfil new
applications in a wide range of fields, but there are some challenging issues to be
resolved. One issue relates to achieving accurate registration of virtual and real
worlds. Accurate spatial registration is not only required with respect to lateral
positioning, but also in depth. A limiting problem with existing optical-see-through
displays, typically used for augmenting reality, is that they are incapable of
displaying a full range of depth cues. Most significantly, they are unable to occlude
real background and hence cannot produce interposition depth cueing. Neither are
they able to modify the real-world view in the ways required to produce convincing
common illumination effects such as virtual shadows across real surfaces. Also, at
present, there are no wholly satisfactory ways of determining suitable common
illumination models with which to determine the real-virtual light interactions
necessary for producing such depth cues.
This thesis establishes that interpositioning is essential for appropriate estimation of
depth in augmented realities, and that the presence of shadows provides an important
refining cue. It also extends the concept of a transparency alpha-channel to allow
optical-see-through systems to display appropriate depth cues. The generalised
theory of the approach is described mathematically and algorithms developed to
automate generation of display-surface images. Three practical physical display
strategies are presented; using a transmissive mask, selective lighting using digital
projection, and selective reflection using digital micromirror devices. With respect
to obtaining a common illumination model, all current approaches require either
. prior knowledge of the light sources illuminating the real scene, or involve inserting
some kind of probe into the scene with which to determine real light source position,
shape, and intensity. This thesis presents an alternative approach that infers a
plausible illumination from a limited view of the scene.