posted on 2011-01-18, 09:14authored byGeoffrey J.M. Wilkins
This research developed from a concept for a powered exoskeletal system for
manipulating a person's posture to provide them with physical sensations as
though taking part in an activity in which they otherwise would not be able to
participate. The aim for this research was to develop a set of criteria relating to
this physical manipulation, which could be used, in conjunction with visual and
audio stimuli, to govern the design of a commercial personal entertainment
simulator for use by members of the public.
Investigations revealed that there is currently no existing system comparable to
this proposed simulator. Therefore, various fields were researched, including robotics, physiotherapy, virtual reality, haptics and existing simulators; with a view to combining elements of these fields for the development of a manipulation
system appropriate to public entertainment use. A survey was conducted on members of the public to investigate their experiences
of sports, theme park rides and virtual reality; their personalities; and their
opinions of the proposed simulator. This survey indicated that the likely users of
such a system would be sensation-seeking, physically active people. The activities
which generated the most interest were those which were hazardous, difficult, or
required long distance travel. To be consistent with these findings, practical trials were undertaken using the sport of skiing as the context for conducting practical investigations into postural manipulation. Existing and original studies of the movements involved in skiing revealed the complexity of this activity, and the variety of techniques employed by different
skiers. These findings, combined with the survey data and earlier investigations,
led to the development of a versatile prototype system which could accommodate
this variability and impose customised skiing movements on volunteers.
Volunteer trials using this prototype demonstrated that members of the public
were willing to have their postures controlled by external forces, and although
some participants were apprehensive at first, they all reported the experience to be
enjoyable. Tests with different applied movements showed that users were
comfortable with manipulations at speeds and accelerations up to and exceeding
those employed in skiing for real. The principal criteria concluded from these
trials were that it is possible to safely and comfortably manipulate human postures
through external technology, and that this external control can be used to provide
an enjoyable and exhilarating entertainment experience.