posted on 2018-08-16, 10:06authored byDhammike S. Wickramanayake
Developments in digital cinema and computer games industry have required for fast
texture synthesis algorithms that are capable of synthesizing better quality textures.
Unfortunately most of the existing state-of-the-art algorithms suffer from excessive
complexity related issues resulting in high synthesis times. This thesis proposes seven
novel algorithms in order to address the existing problems in sample-based texture
synthesis. All the proposed algorithms use visually significant transform coefficients
within texture synthesis and thus effectively exploit the limitations of the human visual
system (HVS).
This thesis proposes four algorithms that use the Discrete Wavelet Transform (DWT)
for extracting visually significant information within the texture synthesis process. [Continues.]
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Publication date
2005
Notes
A Doctoral Thesis. Submitted in partial fulfilment of the requirements for the award of Doctor of Philosophy at Loughborough University.