posted on 2009-04-08, 08:43authored byMatthew T. Atkinson, Colin Machin
We present a prototype tool that allows blind gamers
to create 3D levels for a mainstream first-person action game for the sighted. The system is designed to
abstract many of the details of level design so that, for
example, aesthetics or precise coordinates of objects
need not be specified by the user. Though the system has been created with accessibility as the primary
goal, it also brings about the possibility for the computer to dynamically generate game environments.
ATKINSON, M.T. and MACHIN, C.H.C., 2009. Proof-of-concept 3D level creation tool for blind gamers. California State University, Northridge Center on Disabilities' 24th Annual International Technology and Persons with Disabilities Conference (CSUN 2009), 16-21 March, Los Angeles, CA